xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx THE INTERNATIONAL SOCIETY OF DYNAMIC GAMES E-LETTER, issue No. 32, April 7, 1999 Edited by Raimo P. Hamalainen and Harri Ehtamo Systems Analysis Laboratory, Helsinki University of Technology ISDG@HUT.FI http://www.hut.fi/Units/SAL/isdg xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Dear Dynamic Game Theorist, This is the thirtysecond issue of the Society's electronic newsletter. The basic minimum work principle in editing this e-letter is that the READERS send important notes and information about symposia, conferences and workshops of dynamic games, as well as abstracts of Ph.D. theses, papers and books, which they want to be included in the newsletter. The format is described below. We hope that no retyping will be needed so please follow the instructions and sample shown below carefully. The news should be concise to keep the newsletter readable. Requests for more complete information about any news item should be directed to its contributor. We appreciate any comments and suggestions that you may have on this e-letter. Looking forward to receiving your news contributions. Raimo P. Hamalainen and Harri Ehtamo P.S.: We ENCOURAGE you now to submit any news items you may have suitable to the electronic Newsletter. From November 19 (last issue) we have got only one contribution! So, please send us if you have any! xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Contributed by the Editors Apr 7 MODEL FOR NEWS SUBMISSIONS Maximum line length is 72 characters. Place the text between two lines of x:ses. The first line should state "Contributed by" and followed by the contributor's name, in brackets and the date. Then there should be a title line and the text. This info block should be sent to ISDG at HUT.FI xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Contributed by Tuomas Raivio Apr 7 ISDG in the Web The ISDG home page is located at http://www.hut.fi/Units/SAL/isdg The pages contain a short description of the society, a list of members, and copies of past ISDG News. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Contributed by C. Gonzalez-Alcon Apr 7 PH.D. DISSERTATION AT LA LAGUNA UNIVERSITY Author: C. Gonzalez-Alcon Title: Economic Growth Models. Contributions from the Dynamic Games Theory. Supervisor: J. Sicilia The dilemma between consumption and economic growth is analyzed from the dynamic game theory point of view. The economic agents are grouped in generations that follow one another. Two generations overlap their temporal live horizon at each period. Each generation has an active period in which it controls the system and an inactive period. Within this framework two decision processes are considered. In the first, the consumption-investment distribution through the active period of a generation is studied. The players are two classes of agents with different interests and a partial control over the system. This is modelled as a differential game. Efficient strategies and open-loop Nash equilibria are discussed. The attention is devoted to the case in which the players want the economy to reach certain goals at the end of the temporal horizon. In the second framework, each generation leaves the system to the following generation in a certain state that depends on its consumption level and influences its well-being throughout its retirement stage. A perfect information game with an infinite number of players is proposed. The players have a continuum of pure strategies. For this model some stationary strategies are proposed and conditions are given under which these strategies constitute Nash and subgame perfect equilibria. The work defines "memoryless" and "fair" strategies and it gives some general procedures to generate subgame perfect equilibria of these types. The existence of the Nash equilibrium in pure strategies for these overlapping generations' games is proved. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx End of ISDG E-LETTER issue No. 32, April 7, 1999